Exploration Guide in for Elite Dangerous — CMDRs ToolBox (2024)

Author: Down To Earth Astronomy

Introduction

The FSS scanner or Full Spectrum System Scanneris a module built into every ship in Elite, that allows a cmdr to scan objects and signal sources in a system. In order to use the FSS scanner the system must first be scanned with the discovery scanner that also comes built into all ship in Elite.

All the controls for the FSS scanner can be found in its own sub-category in the controls setting.

The information in this guide is also available in a video by Down To Earth Astronomy

FSS Interface

Scanning planets

Once the FSS scanner is opened an interface like the one above will be displayed. If the system has been successfully scanned with the discovery scanner the number of signal sources and object (planets and moons) will be displayed in the upper right-hand corner. Here it is also shown how many objects in the system have currently been scanned.

The tuning bar shows at which frequencies there are objects to scan. By tuning into a signal on the tuning bar the object type is shown in the lower right-hand corner. This allows you to determine what type of object it is even before it has been scanned. Once tuned into a signal an object type indicator is shown above the tuning bar. This is shown as 3 rows with 0 to 3 small arrows, the combination of arrows is unique to each type of object. Earth-like planets will have one arrow-combination while high-metal content worlds will have another. The object type indicator is also shown in the centre reticle. This can be used to see in which direction a given object is.

Example

Using the image above you can see the scanner is currently tuned in to a Rocky Ice World. Above the tuning bar you can see the object type indicator is a set of 5 arrows in a 2 - 1 - 2 configuration.

You can also see there are currently 2 objects in our field view. In order to determine which of the two object is the rocky ice world you can look at the reticle. We are looking for the same 2 - 1 -2 combination as shown at the tuning bar.

Looking at the one to the left we can see that is in a 2 - 2 -1 combination and the one to the right is in a 2 - 1 -2 combination. Therefore, the rocky ice world must be the one to the right.

Author: Down To Earth Astronomy

Introduction

After a planet has been scanned with the FSS scanner it can be mapped using a surface scanner. The surface scanner is a class 1 module that must be fitted to a ship and assigned a fire group.

Mapping a planet can reveal Locations on the surface like geological sites, Thargoid or guardian ruins or abandoned settlements like Dav’s Hope. Mapping data can also be sold like normal cartography data for additional money.

The information in this guide is also available in a video by Down To Earth Astronomy

Interface

Mapping Planets

Before heading out to map planets a surface scanner should be fitted and added to a fire group. Once a planet has been located with the FSS scanner head towards the planet until you are in range. Activating the surface scanner will bring up the UI shown above.

In the lower left-hand corner it is shown how much of the planet surface is currently mapped. Once 90% has been mapped it will jump to 100% and the planet will be fully mapped. To the right the current number of probes loaded is shown. A maximum 3 probes can be loaded at one time and it reloads automatically. An infinite number of probes is always available so there is no need to restock. Keep in mind that more than 3 probes can be in space at once, as the probe launcher has a “running” reload. (like the auto-loader experimental effect for multi-cannons)

In the lower right corner, the efficiency target is shown. If the planet is fully mapped using the number of probes listed or less, you will gain a bonus to the value of the data once it is sold at a station.

Probes are affected by the gravity of the planet being mapped. This gravitational effect allows us to slingshot probes around the planet to impact on the back side. It is often a good idea to launch one probe at the centre of the side facing you and one on the back. The remaining probes (up to the efficiency target) are spread evenly around the horizon of the planet.

In order to hit the horizon just aim at the horizon maker shown in the image above. This marker can also be used to get a feel for where to aim to hit the back side of the planet, but since this depends on your distance to the planet and the gravity of the planet it is something you will have to learn by trial and error.

Once a planet is 100% mapped the number of “points of interest” on the surface will be displayed in the info-box in the upper right corner. The points of interest can now also be targeted from the ships navigation panel.

Author: Down To Earth Astronomy

Introduction

The neutron highway is a method that allows players to cover great distances in Elite Dangerous, by super charging the FSD in the cones of neutron stars or white dwarfs. This dose come at a risk since it will damage the FSD and if caught in the jet cones the ship will slowly be destroyed.

There are 2 type of stars in Elite with jet cones that can be used for super charging an FSD, Neutron Stars and White Dwarfs. If super charging from a white dwarf you get a 50% bonus to your jump range and from a neutron star you get 300%. Both effects only last for one jump.

The information in this guide is also available in a video by Down To Earth Astronomy

Equipment

Before heading out you should ensure you have the following equipment.

  • A ship with good jump-range.

  • A fuel-scoop

  • At least one AFMU

Go into your ship menu in the right-hand panel under Pilot Preferences and make sure you have orbit lines turned on. This allows you to see the exclusion zone of the star so you don’t accidentally get too close and drop out.

Planning your trip

Before you head out on your trip it’s a good idea to plan your route in advance. The in-game route plotter can take Jet cone boosts into account but often it is better to use a third-party site like The Neutron Plotter. Here you can type in your starting location, destination and jump range and it will give you a neutron route to your destination.

Super Charging

When arriving in a system with a neutron star or a white dwarf align the ship so you are facing the star, flying towards it at low speed. Keep a close eye on the exclusion zone to avoid accidentally dropping out. As you get closer to the star turn off towards either of the 2 jet cones and slowly make you way into the cone. As soon as you enter the cone your ship will begin to move around violently, lower your throttle as low as it will go and try to keep the ship under control while waiting for the message informing you the FSD is super charged. Once super charged throttle to 100% and leave the jet cone.

From the galaxy map select the next system in the route and jump.

Fuel Scooping and Repairing

After a few jumps check the health of the FSD as it will take damage from being super charged, Once it drops below 75% you should stop and repair it with the AFMU.

When you run low on fuel simply select a scoop-able star close to the next system in the route and jump to that instead of the target system. Refill the fuel tank and do a normal jump to the system with the neutron start to begin the next super charge.

Exploration Guide in for Elite Dangerous — CMDRs ToolBox (2024)

FAQs

How to properly explore elite dangerous? ›

Step-by-Step guide to Exploration
  1. Find the unexplored system in the galaxy map that you would like to explore. ...
  2. Before you leave the station and head to the unexplored area, fill your ship's fuel. ...
  3. Launch and jump to the unexplored system.
  4. Discovery step. ...
  5. Scanning Step.

What is the best ship for exploration in Elite Dangerous? ›

The Asp Explorer was built with exploration in mind. It has perhaps one of the best long-range jump capabilities available and is more than capable of equipping essential modules. For many players, this is the best ship for exploring space as it has the best unobstructed canopy in the game.

What do you do with exploration data in elite dangerous? ›

Exploration data can be sold at the Universal Cartographics tab of Starport Services. The more thoroughly a system is scanned, the more credits are rewarded, though systems with interesting objects such as Black Holes or Earth-like Worlds will be worth considerably more than systems with Brown Dwarves or Icy Bodies.

How do you make the most money exploring in elite dangerous? ›

To maximize earning potential while exploring I suggest the following:
  1. Number of systems visited is not the main thing, its the quality of those systems.
  2. Pinging (discover scanner) systems with lots of bodies can net you 50,000 or more with just that.

How much of Elite Dangerous has been explored? ›

As of January 20, 2022, only 0.05% of the galaxy, or exactly 222,083,678 unique star systems, had been explored.

Should I keep or sell ships in Elite Dangerous? ›

It is recommended to buy a ship and keep it permanently and then buy additional ships while keeping primary ships.

What does C mean Elite Dangerous? ›

In supercruise, speeds are typically measured in multiples of the speed of light, represented as c or in megameters per second, represented as Mm/s (1c = 300Mm/s). A ship that is traveling at 1c is therefore traveling at the speed of light.

What ship has the longest jump range in Elite Dangerous? ›

Jump range comparison
VesselJump Range
DefaultWith FSD Supercharging
Krait Phantom9.78 ly~280 ly
Anaconda9.41 ly~320 ly
Drake-Class Carrier500 ly (max)N/A
7 more rows

Can you explore the inside of your ship in Elite Dangerous? ›

You can walk around inside a fleet carrier right now. You don't even have to own one - just land at somebody else's. Let's see if you will want to do it again, after going through the same interior for a hundredth time.

What does mapping a planet do in Elite Dangerous? ›

Mapping a planet with the DSS will permanently reveal any significant points of interest on its surface, including any Settlements, Shipwrecks, Guardian sites, and Thargoid sites. These locations will be highlighted with markers that can be selected for planetary landings.

What does the D scanner do in Elite Dangerous? ›

The Discovery Scanner is an integrated scanner module used to instantly identify all astronomical objects within an uncharted star system. When activated, either in normal space or Supercruise, the Discovery Scanner catalogues stars and marks the positions of planets and moons.

Are there still unexplored systems in elite dangerous? ›

E:D. Wiki says that "As of January 20, 2022 onlly 0.05% of the galaxy, or exactly 222,083,678 unique star systems, had been explored". And since there are some 400 billion star systems, there are so many uncharted that none of us, or even our children, or their children will see the last one mapped.

Can you fly between systems in elite dangerous? ›

If you want to travel to a completely new system, you'll need to complete something called a Hyperspace jump. Hit 1 to open up your left-hand Target panel, then select the star and target it using the list that appears under Navigation. Next, use the compass to the left of your radar to aim your ship at the star.

How do you travel really far in Elite Dangerous? ›

Using Hyperspace jumps to reach new star systems

If you want to travel to a completely new system, you'll need to complete something called a Hyperspace jump. Hit 1 to open up your left-hand Target panel, then select the star and target it using the list that appears under Navigation.

How do you scan unexplored planets in Elite Dangerous? ›

All ships come equipped with a Discovery Scanner by default. The Discovery Scanner needs to be charged for 5 seconds before it scans. If an undiscovered planetary body is scanned while the player is in a Wing, then all wing members will be given discovery credit when the data is turned in.

How do you turn better in Elite Dangerous? ›

Use the q and e keys in conjunction with the left and right keys+ your cursor to turn faster. Use lateral thrusters in the direction of the turn to tighten it or opposite it to slide out of it. Also use reverse thrust to flip over. The game is deliberately designed so that most ships have terrible yaw.

References

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